Optimizing compile time of a large C++ project

The codebase of our PointLine CAD is certainly quite large. sloccount calculated roughly  770’000 lines of C++ code. I know, this is not a very good metric to describe a project, but it gives an idea. Over time the compile time steadily increased. Of course we also added a lot of new stuff to the product. […]

PointLineWeb research prototype

Google employees can spend 20% of their working time for their own projects. We at cubx (The CAD development department recently split from BORM) have now something similar. We get to spend every second friday afternoon for some projects of our own. The only restriction is that it has to do with computer graphics. I […]

Propagate deletion of C++ Objects

Last year, I spent some time rewriting internals of how groups are handled in our CAD software. Before that, groups were just to help with the selection of elements that belong together. The grouping was only one level deep, and the elements were organized flat on the document. All the calling functions had to uptate […]