Game modding with pen and paper

I have lots of good memories from youth camps. Some involve playing Donkey Kong and Mario Brothers while sitting on trees. Another classic video game was Asteroids. When I recently read an article in a German magazine about building an Asteroids clone with an Arduino and an OLED, lots of old memories resurfaced. The source […]

Adding a display to rfid time tracking

More than a year ago, I blogged here about using RFID to track presence times in the BORM ERP system. I used the system a lot since then. But the BlinkM was really limited as the only immediate feedback channel. To use it with multiple users, a display was needed. The default Arduino compatible displays […]

LED debugging the stereowrap hardware

I found out earlier that 5V is not enough to drive the shutter glasses. With my breadboard setup for stereowrap, I fed 12V to the op amps from an external source. Now that I moved the thing to a strip board, I added a step up converter that generates 12V from the 5V available on […]

Reviving my vintage 3d shutter glasses

Many people don’t even know that there were 3d rushes before the one that’s currently fading. In a previous one, some ten years ago, I bought a very expensive ASUS graphics card with shutter glasses. It was really cool for gaming with the 21 inch CRT, but nothing compared to the graphics of today’s games. […]

Arduino code to interface the MS5607B Intersema barometric pressure sensor through i2c

It was not quite as easy as I anticipated to interface the MS5607B sensors that I had sitting around for quite some time now. Sure, wiring them up is a lot easier. Although I still don’t like soldering SMD. In the end, it worked out, and the code can be downloaded with the links below. […]