Optimizing compile time of a large C++ project

The codebase of our PointLine CAD is certainly quite large. sloccount calculated roughly  770’000 lines of C++ code. I know, this is not a very good metric to describe a project, but it gives an idea. Over time the compile time steadily increased. Of course we also added a lot of new stuff to the product. […]

OpenCL First Steps

There is an increasing noise about GPGPU computing and how much faster than CPU (even parallel) it is. If you didn’t hear about all that, GPGPU is about using the computer’s graphics card(s) to do general purpose computations. The key to the performance lies in the parallel architecture of these devices. From what I read, […]