Tag: OpenGL
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accelerated ray tracer
In all the great online classes I attended over the last year, there was one topic missing. Finally I found an offering for a Computer Graphics class. After all, that’s the field I ‘ve been working in for the last five and a half years. The class is offered at edx.org and is from Berkley. […]
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LED debugging the stereowrap hardware
I found out earlier that 5V is not enough to drive the shutter glasses. With my breadboard setup for stereowrap, I fed 12V to the op amps from an external source. Now that I moved the thing to a strip board, I added a step up converter that generates 12V from the 5V available on […]
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Reviving my vintage 3d shutter glasses
Many people don’t even know that there were 3d rushes before the one that’s currently fading. In a previous one, some ten years ago, I bought a very expensive ASUS graphics card with shutter glasses. It was really cool for gaming with the 21 inch CRT, but nothing compared to the graphics of today’s games. […]